Human-Centered Design for Public Health: Designing With, Not For Communities

Apply Human-Centered Design principles including empathy mapping, persona development, journey mapping, and ideation techniques to create interventions that actually work for users.

Human-Centered Design for Public Health: Designing With, Not For Communities

Public health has an adoption problem. Well-designed programs with strong evidence bases fail because people don't use them. Services go underutilized. Interventions are abandoned.

The problem often isn't the science—it's the design. Programs designed by experts for communities frequently miss what communities actually need, want, and can use.

Human-Centered Design (HCD) offers a different approach: start with empathy.

Introduction to HCD in Public Health

The Expert Model Problem

Traditional public health assumes experts know best:

This model produces technically sound programs that often fail in practice because they don't fit people's lives, values, or constraints.

The Human-Centered Alternative

HCD flips the process:

The Double Diamond Process

HCD follows four phases, visualized as two connected diamonds:

Diamond 1: Define the Problem

Diamond 2: Develop the Solution

Each phase alternates between divergent thinking (exploring widely) and convergent thinking (focusing narrowly).

HCD and CBPR: Complementary Approaches

Human-Centered Design and Community-Based Participatory Research (CBPR) share values but emphasize different aspects:

| CBPR Focus | HCD Focus | |------------|-----------| | Power and equity | Usability and experience | | Community ownership | User needs | | Research ethics | Design iteration | | Policy change | Product/service design |

Integrated Approach: Use CBPR principles to ensure equitable partnerships while applying HCD methods to create usable solutions.

Empathy Mapping

Walking in Users' Shoes

To design for users, you must understand their experience. The Empathy Map is a tool for organizing this understanding across four dimensions:

Says: What users express verbally

Thinks: What users believe (may differ from what they say)

Does: Observable behaviors

Feels: Emotional experience

Finding Contradictions

The most valuable insights come from contradictions between quadrants:

"The user SAYS health is their top priority, but they DON'T get regular checkups."

This contradiction points to something interesting:

Data Sources for Empathy Maps

Build empathy maps from:

Persona Development

From Data Points to People

Aggregated data obscures individual experience. Personas are fictional characters that bring data to life:

Weak Persona:

"Maria is a 45-year-old Hispanic woman with diabetes."

Strong Persona:

"Maria, 45, works two jobs to support her family—the early shift at a hotel and evenings cleaning offices. She was diagnosed with Type 2 diabetes three years ago but struggles to manage it. She knows she should eat better and exercise, but by the time she gets home at 9 PM, she's exhausted, and fast food is the only thing open. Her mother had diabetes and lost her leg to complications, which terrifies Maria. She wishes she could take better care of herself, but she doesn't see how it's possible with her schedule. She doesn't trust doctors much—her mother followed doctor's orders and still got sick."

Evidence-Based Personas

Personas must be grounded in data, not stereotypes:

Building from Evidence:

  1. Identify patterns in assessment data
  2. Create persona skeleton from common characteristics
  3. Add specific details that humanize without stereotyping
  4. Validate with community members
  5. Revise based on feedback

Avoiding Stereotypes:

Using Personas in Design

Personas guide design decisions:

"Would Maria be able to use this service? Can she get there with her schedule? Does the language resonate with her concerns? Does it address her fear about her mother's experience?"

Journey Mapping

Health Behaviors in Sequence

Health behaviors don't happen in isolation—they occur within the context of daily life, across time and touchpoints. Journey Maps visualize this experience.

Current State Journey Map

Map the user's experience as it currently exists:

Components:

Example: Diabetes Screening Journey

| Phase | Action | Touchpoint | Emotion | Pain Point | |-------|--------|------------|---------|------------| | Awareness | Sees screening poster | Community center | Curious but skeptical | "Is this for people like me?" | | Consideration | Asks friend about experience | Social network | Uncertain | Friend had bad experience | | Decision | Looks up clinic hours | Website | Frustrated | Website hard to navigate | | Access | Tries to schedule appointment | Phone system | Annoyed | Long hold times, no evening slots | | Arrival | Goes to clinic | Clinic waiting room | Anxious | Forms in English only | | Service | Gets screened | Exam room | Vulnerable | Rushed interaction | | Follow-up | Receives results | Phone call | Confused | Medical jargon, no next steps |

Identifying Intervention Opportunities

Journey maps reveal:

Pain Points: Where experience breaks down

Moments of Truth: Where decisions get made

Emotional Peaks and Valleys: Where feelings are strongest

Ideation and "How Might We"

From Problems to Possibilities

Having understood users deeply, it's time to generate solutions. But problem framing matters.

Closed Problem Frame:

"People don't get screened for diabetes."

Opportunity Frame (How Might We):

"How might we make diabetes screening fit into Maria's 9 PM schedule?" "How might we reduce Maria's distrust of healthcare providers?" "How might we make the screening experience feel less clinical and more supportive?"

The "How Might We" Format

Transform pain points into opportunities:

Pain Point → HMW Question:

Divergent Thinking Techniques

Generate many ideas before judging any:

Brainstorming Rules:

Structured Techniques:

Convergent Thinking: Prioritization

After generating many ideas, prioritize:

Impact vs. Feasibility Matrix:

Dot Voting: Give team members limited votes to distribute across ideas

User Desirability: Which ideas would Maria actually want?

From Ideation to Design

Selecting Ideas for Development

The best ideas:

Preparing for Prototyping

Before building, clarify:

Next week's content covers prototyping and testing—turning these ideas into tangible interventions that can be validated with real users.


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